![]() This is true even if one or more of the defending team has been killed during the battle. Note: If healers are present on the defending team, the average health of the defending team may be higher after the battle than before, resulting in zero additional victory points to the attacker. ![]() The attacker plays the battles in manual mode and starts them with full Health and no Energy. If the position in a fortification is empty it is considered "defeated", thus giving Victory Points to the attacking team. Capturing an enemy fortification (if all teams are defeated) to receive the "Capture Bonus".Partial points if not defeated, based on the average health of the enemy team after the battle. Damaging enemy teams, all points if defeated.The goal is to earn more Victory Points than the enemy Guild, they are given for: If healers are present on the defending team, the average health of the defending team may be higher after the battle than before.Īll players see all enemy teams and can attack any enemy team on available fortification if they have attempts remaining.Įach Champion can attack up to 2 times during the war. The Health and Energy of defending teams are saved during the war. When the war begins, the strength and positions of the defenders will be fixed until the next war, every change to Champion Signets, teams, positions, and fortifications won't take effect. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |